I am Roger Kellerhals, born 1995 in Basel, Switzerland. I have been involved in art, graphics and design since 2011. First in the creative preliminary course, followed by my training as a graphic designer and at the Games Academy in Berlin.

After working in the mobile games industry in Berlin, I moved to Munich to further improve my 3D skills.

I have worked on several video games and experiences for PC, Mobile and VR/AR which also gives me a lot of experience in high quality and game-optimized work. During my workday, I have shown multiple times that I can learn new programs quickly and with enthusiasm and apply them shortly thereafter. I am very passionate about my work, not only the required working hours but also beyond and in private projects.

For the projects, I have worked as an environment and prop artist, character artist, rigger and animator as well as tech artist.

Experience:
3D modeling, unwrapping and texturing
Working in Game Engine
Rigging and Animation
Lighting in Blender and Game Engine
CICD Design

Providing supervision and training to new colleagues and interns, as well as external staff, within the art department

Responsibilities encompass the establishment and maintenance of novel tools for the archiving of creative processes, in addition to the configuration, organisation and ongoing management of folder structures

Program knowledge:
Blender
Substance Painter
Unity Engine
Unreal Engine (Basics)
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe After Effects
PRISM

Download here my CV