With the “Frog in Kimono”, I developed the idea and designed my own kimono to match it with the character. The frog is gameready, cleanly built and with a baked highpoly. I also rigged the frog for the staging and the walking animation. The kimono was created by a mixture of cloth simulation and remodeling.
I did the modeling, sculpting, rigging and animation in Bleder. The texturing was done with Substance Painter.